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VolleyBrawl

Unity WebGL JavaScript interaction

A note-to-ourselves…

This one just somehow extends the official WebGL Interacting with Browser Scripts documentation from Unity. So it’s really more a note-to-ourselves which contains a few notes we have to look up from time to time again. So we decided to just pin them down.

Read more: http://fa-games.de/2016/03/17/unity-webgl-javascript-interaction/

#FantasyArtsDevs, #IndieDev, #JavaScript, #Kongregate, #Unity, #UnityTricks, #VolleyBrawl, #WebGL

Unity WebGL TOTAL_MEMORY allocation

Memory problems in the browser?

Soon after we have put our development build  for Volley Brawl on Kongregate, we noticed some technical issues with memory allocation for the WebGL build. As you might know, you can adjust the TOTAL_MEMORY allocation not only in the WebGL settings, but any time later on directly in the HTML file. As memory allocation was a bit of a blackbox to us, we felt pretty insecure, how much memory we should allocate to our application and started to play around with different values.

Read more: http://fa-games.de/2016/03/16/unity-webgl-total_memory-allocation/

#FantasyArtsDevs, #IndieDev, #Unity, #UnityProfiler, #UnityTricks, #VolleyBrawl, #WebGL

Unity: GetComponentInSibling

Sharing components among siblings

In Unity, we can make good use of the following functions, when we want to get a component at runtime. This is especially interesting, if you want to structure your scripts in a certain way in the hierarchy and do not want to drag-and-drop the references.

Read more: http://fa-games.de/2016/03/04/unity-getcomponentinsibling/

#CSharp, #FantasyArtsDevs, #IndieDev, #Unity, #UnityTricks, #VolleyBrawl

Interactive Player Agent

Rethinking the AI

In an attempt to redesign the computer controlled player in Volley Brawl, we came across an interesting read on this topic. This article describes our progress on the first lesson of nucl.ai that we used to restructure our “artificial intelligence”system.

Read more: http://fa-games.de/2016/03/02/interactive-player-agent/

#AI, #FantasyArtsDevs, #IndieDev, #InteractivePlayerAgent, #IPA, #VolleyBrawl

Volley Brawl moved to Kongregate

Open Dev Build 0.2 Release

This weekend we are gathering another time for a private Hackfest @ Till in Garbsen. The number one topic on our agenda was the issue we’ve been facing with the Facebook Open Dev Build 0.1 that we released early this year. According to tester feedback, most people were not able to even try Volley Brawl as they were facing different issues with loading the app.

Read more: http://fa-games.de/2016/01/30/volley-brawl-moved-to-kongregate/

#FantasyArtsDevs, #Features, #Hackfest, #IndieDev, #Kongegate, #Screenshotsaturday, #VolleyBrawl

Predicting Unity Physics

Unity Physics Engine is such a gift!

You really wouldn’t want to write it by yourself. However, if you’d like to know in advance, where a GameObject will be a few Update()s later, you cannot rely on it completely.

Read more: http://fa-games.de/2016/01/18/predicting-unity-physics/

#CSharp, #FantasyArtsDevs, #IndieDev, #Physics, #TrajectorySimulation, #Unity, #VolleyBrawl

Introducing Sharon

Sharon has entered the volley courts!

Our third character, Sharon, comes into play and will be released with the next Volley Brawl update…

Read more: http://fa-games.de/2016/01/09/introducing-sharon/

#Champions, #FantasyArtsDevs, #IndieDev, #VolleyBrawl

Feature list

For those who are interested in more details on Volley Brawl…

Within the last weeks and months, we tried to set up a first playable version that we could present to the public, to engage all you guys and gals taking part in the further creation and development of Volley Brawl.

Read more: http://fa-games.de/2016/01/06/open-development-build/

#FantasyArtsDevs, #Features, #IndieDev, #VolleyBrawl

Volley Brawl

Catch the action!

Volley Brawl Open Dev Build launched! Volley Brawl is planned to be a casual PvP WebGL action game on Facebook.

Read more: http://fa-games.de/2016/01/04/volleybrawl/

#FantasyArtsDevs, #IndieDev, #IndieGame, #Presskit, #Unity, #VolleyBrawl, #WebGL

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