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Unity WebGL JavaScript interaction

A note-to-ourselves…

This one just somehow extends the official WebGL Interacting with Browser Scripts documentation from Unity. So it’s really more a note-to-ourselves which contains a few notes we have to look up from time to time again. So we decided to just pin them down.

Read more: http://fa-games.de/2016/03/17/unity-webgl-javascript-interaction/

#FantasyArtsDevs, #IndieDev, #JavaScript, #Kongregate, #Unity, #UnityTricks, #VolleyBrawl, #WebGL

Unity WebGL TOTAL_MEMORY allocation

Memory problems in the browser?

Soon after we have put our development build  for Volley Brawl on Kongregate, we noticed some technical issues with memory allocation for the WebGL build. As you might know, you can adjust the TOTAL_MEMORY allocation not only in the WebGL settings, but any time later on directly in the HTML file. As memory allocation was a bit of a blackbox to us, we felt pretty insecure, how much memory we should allocate to our application and started to play around with different values.

Read more: http://fa-games.de/2016/03/16/unity-webgl-total_memory-allocation/

#FantasyArtsDevs, #IndieDev, #Unity, #UnityProfiler, #UnityTricks, #VolleyBrawl, #WebGL

Unity: GetComponentInSibling

Sharing components among siblings

In Unity, we can make good use of the following functions, when we want to get a component at runtime. This is especially interesting, if you want to structure your scripts in a certain way in the hierarchy and do not want to drag-and-drop the references.

Read more: http://fa-games.de/2016/03/04/unity-getcomponentinsibling/

#CSharp, #FantasyArtsDevs, #IndieDev, #Unity, #UnityTricks, #VolleyBrawl

Interactive Player Agent

Rethinking the AI

In an attempt to redesign the computer controlled player in Volley Brawl, we came across an interesting read on this topic. This article describes our progress on the first lesson of nucl.ai that we used to restructure our “artificial intelligence”system.

Read more: http://fa-games.de/2016/03/02/interactive-player-agent/

#AI, #FantasyArtsDevs, #IndieDev, #InteractivePlayerAgent, #IPA, #VolleyBrawl

Volley Brawl moved to Kongregate

Open Dev Build 0.2 Release

This weekend we are gathering another time for a private Hackfest @ Till in Garbsen. The number one topic on our agenda was the issue we’ve been facing with the Facebook Open Dev Build 0.1 that we released early this year. According to tester feedback, most people were not able to even try Volley Brawl as they were facing different issues with loading the app.

Read more: http://fa-games.de/2016/01/30/volley-brawl-moved-to-kongregate/

#FantasyArtsDevs, #Features, #Hackfest, #IndieDev, #Kongegate, #Screenshotsaturday, #VolleyBrawl

Predicting Unity Physics

Unity Physics Engine is such a gift!

You really wouldn’t want to write it by yourself. However, if you’d like to know in advance, where a GameObject will be a few Update()s later, you cannot rely on it completely.

Read more: http://fa-games.de/2016/01/18/predicting-unity-physics/

#CSharp, #FantasyArtsDevs, #IndieDev, #Physics, #TrajectorySimulation, #Unity, #VolleyBrawl

Kitchen Calendar

Open source project launch.

Hey, Community! This time, something completely different: A kind-of-business application. A very, very simple one.

Read more: http://fa-games.de/2016/01/16/kitchen-calendar/

#CSharp, #FantasyArtsDevs, #IndieDev, #KitchenCalendar, #OpenSource, #WindowsFormApplication

Finite-state machine in Unity

Just another FSM implementation?

Maybe some of you guys might be thinking: “Uh, just another dudes making an own finite-state machine… what for?“. Well, we asked ourselves the same question: “Why don’t we simply use someone else’s implementation?“.

Read more: http://fa-games.de/2016/01/13/finite-state-machine-in-unity/

#CSharp, #FantasyArtsDevs, #FSM, #IndieDev, #Unity

WordPress social media plugins

Sharing is caring :p

During the last days, we’ve tested different social media connector plugins to spread news not only on our homepage, but at the same time feed our posts into Facebook and Twitter. After reading through tons of different blogs and articles, we decided to go for these…

Read more: http://fa-games.de/2016/01/10/wordpress-social-media-plugins/

#FantasyArtsDevs, #IndieDev, #Plugins, #SocialMedia, #WordPress

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