Memory problems in the browser?
Soon after we have put our development build for Volley Brawl on Kongregate, we noticed some technical issues with memory allocation for the WebGL build. As you might know, you can adjust the TOTAL_MEMORY allocation not only in the WebGL settings, but any time later on directly in the HTML file. As memory allocation was a bit of a blackbox to us, we felt pretty insecure, how much memory we should allocate to our application and started to play around with different values.
#FantasyArtsDevs, #IndieDev, #Unity, #UnityProfiler, #UnityTricks, #VolleyBrawl, #WebGL